Monday, 13 December 2010

The Logo Board Game - Review

The Logo Board Game
£29.99

"Get ready for a fun board game featuring company and product Logos that you know and love"


Family Games Night is something that is often neglected in favour of watching TV or the teenagers disappearing to their rooms to immerse themselves in some PC related activity. Whenever we do make space for it, we all thoroughly enjoy ourselves and resolve to do it more often. Key to honouring this resolution is having some great games that everyone looks forward to playing. We have a few favourites in the games cupboard but even the best ones get stale if you overplay them. I am always on the lookout for a new boardgame to keep things fresh and exciting and was delighted to be given Logo to review.


Logo is a game for 2-6 players, ages 12 - adult. It consists of a box of 400 question cards and a simple board that is progressed around as questions are correctly answered. Once you have made you way into the central Winning Zone, you must answer two question consecutively to be declared the winner.


There are three different kinds of question card - picture cards, common theme cards and pot luck - and each card has four coloured coded questions relating to the coloured squares on the game board. The questions all test your knowledge of consumer brands.



There is no element of luck or strategy involved, simply the ability to answer questions correctly. This did seem to favour me (as the person in our household responsible for the shopping and thus probably most exposed to branding) and handicap the youngest player who has had fewer years as a consumer. We played two games and both times the outcome was identical with me winning by a mile. Whilst this is good for my ego, I could imagine it wearing thin with the rest of the family very quickly!!

The young ones did have the opportunity to feel superior as they watched my husband and I struggling to read the question cards by the dim light of our energy saving lightbulbs with our middle aged eyesight!


It was something of an eye-opener to realise just how many corporate and product logos are instantly recognisable and familiar and the children definitely enjoyed playing despite their relative lack of success.











Sunday, 12 December 2010

A Toyologist Christmas

Christmas shouldn't be all about the presents but there is no denying that a scene like this on Christmas morning provides enough visual impact and promise of wonders to get your festivities off to a very good start.


High on my list of ingredients for a perfect Christmas is "Spending time with the family". If that family time can be enhanced by a great new toy or game, then so much the better. This is definitely something I'll be looking out for in my reviews.

Christmas should also be a time for showing that you care. Choosing a gift for a child that you know they'll love and seeing their little face light up with pleasure is something very special.

Between now and the Big Day, I am going to be reviewing twelve potential Christmas gifts. I hope these reviews prove useful and perhaps offer a little bit of inspiration.


The Twelve Reviews of Christmas

First Review:  Thinkfun Rush Hour Game
Second Review: The Logo Board Game
Fifth Review: Wild Science Beauty Salon Set
Sixth Review: Cuponk
Seventh Review: Thinkfun Zingo
Eighth Review: Silverlit Radio Control Heli Mission
Ninth Review: Play that Tune
Tenth Review: Playskool Step Start Walk 'n' Ride
Eleventh Review: Cranium 2nd Edition
Twelfth Review: Zubber Bands





MERRY CHRISTMAS



Thinkfun Rush hour Game - Review

Thinkfun Rush Hour Game 
£12.99
"Can you manoeuvre your way through the gridlock to escape the traffic jam? This Rush Hour game features 40 different challenges that take you through the beginner levels through to expert."


Of all the wonderful and exciting toys in the Toyologist toy box, the one that got my eldest daughter most excited was the Thinkfun Rush Hour Game.

My daughter has a very mathematical and logical approach to life which probably accounts for the fact that games such as these appeal to her so much. She is familiar with playing games of this nature on the computer and showed me a phone app that is essentially the same but with blocks rather than cars.

It didn't take her long to get stuck into playing Rush Hour. The plastic board has a little tray underneath in which challenge cards are stored and a drawstring bag to store the different coloured vehicle playing pieces. It is all well designed and solidly constructed

We began with card one, placing it in the little slot on the board and using it as a guide to set up the pieces. Setting up was very easy and we were ready to try and solve the 'gridlock' to free the red car, as is the aim of the game.


Level one was fairly easy but the difficulty level quickly increased with subsequent cards.

When my husband saw the game he got very excited. It was a game that he had owned some years ago and couldn't wait to demonstrate it to us.


As I write this post, I can hear the now quite familiar "ca-clunk" sound as my teenage girls take it in turns to play.

What I like most about this game is the simplicity of it, how it packs away neatly, the fact that it can be played alone, that it becomes ever more challenging with levels of difficulty (you could also try to improve your solution time and number of moves taken) and how excited my husband gets when the little red car "ca-clunks" its way to freedom!
Related Posts Plugin for WordPress, Blogger...